Meet Wilamina Shakespeare - A Worm on a Mission!
Wila says; “Once upon a time I decided to take a wiggle out into the world. Smog in the air, noise everywhere, and trash getting in the way.
What kind of place is this?
Can you help me clean up?
Can’t grown ups read signs?
Don’t be a litterbug!
We should let them know!
Narrative progression, game mechanics and character engagement encourages participation in the real world. This relatively non-linear associative approach is how kids naturally explore.
A parent dashboard can assure them of curriculum standards as well as measurable outcomes, as well as how they can engage.
Once the bins are full, Crow thinks to take Wila for his ‘picnic’ at the beach.
Wila again asks for more user engagement...
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